EVERCOLD RELEASE COUNTDOWN
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Expansion Information


Evercold

  • Part of the Godless Realms Saga
  • Going to The Fourth
  • We are now the “Wanderer”
  • Split story
    • 3 paths you can go down
    • Content scales to you, rather than your party
    • Rewards scale to you

Seasons and Patch Cycle

  • Even + Odd Patches
    • EX 8.0 & 8.1
  • They're planning on crunching patch cycle so they aren’t as far apart anymore

Adventurer Activity

  • Replacement for tomestone grind
  • Weekly based, not daily based
  • New ways to increase item level
  • Example had 3000 weekly activity points you could earn
  • You earn from playing your way. Dungeons, crafting, gathering, etc.
  • Potential to make up for missing points in the previous week
  • “Battle pass” design that incentivizes playing at least once a week to unlock rewards
  • Will have the ability to make up points from previous week after getting all the points for the current week




System Updates


Armoury System Update

  • You can reflect your highest class’s item level to other jobs. No more grinding to gear individual jobs
    • You’ll really only have to manage one set of gear, unless you’re doing high-end content
    • Will not include boosts from Materia

Character Action Skins

  • Special animations you can unlock
    • Includes teleport animations


Character Creation Updates

  • Contact lenses?
  • Color picker for eye, hair, and skin tone
  • Improved customization of eyes and lips
    • Eye shadow feature
  • No butt slider (yet)
  • Layered face paint (ex freckles and blush at the same time)
  • Separate face and horns for Au’ra
  • Ability to remove clan marks from Miqo’te

Quality of Life Changes

  • Gear Toggles
    • Lets you toggle belts, shoulder pauldrons, backpacks, scarves, etc., on specific gear
  • There will be an option to auto-run to quests
  • Auto remount option
    • After talking to NPC or using gathering node
  • Owning a speed mount (motorcycle) increases the mount speed of ALL mounts

Housing Updates (Patch 8.1)

  • Area size
  • Allow midair placement
  • More plots

Chocobo Overhaul (Patch 8.1)

  • Bring Chocobo into dungeon with you
  • Breeding


Battle Content


8-man Raids

  • New 8-man Raid Difficulty between Normal and Savage, Fierce
  • New raid series will be FF7 themed
  • Savage Alliance raids will be 8-man
    • Same difficulty as a floor 3 savage (ex. M3, M7, M11)

Alliance Raids

  • Each raid will be split into 2 parts, effectively giving us 6 raids instead of 3
  • New raid series will be Evangelion themed
  • Savage Alliance raids will be 8-man
    • Same difficulty as a floor 3 savage (ex. M3, M7, M11)

New Type of Battle Content: Gauntlet of Power

  • Auto balances, players don’t need to be in the same level range, giving all players full access to their current kits
  • 4-player dungeon boss rush
  • Face up to 5 bosses, voting after each battle whether to continue
  • Levels 51-110
  • Over 200 bosses available, choosing from existing bosses
    • Only chooses from bosses all party members have available to avoid spoilers


Job System


New Jobs

Bastion

  • Double Gunshield
  • "True Tank"

Zephyr

  • Uses a crossbow
  • Has a hawk pet
  • Might get the hawk as a mount?

New Combat System

Reborn Mode (What we have now)

  • What we have now, with a little bit of updates
  • Only available for existing jobs, new jobs will not have

Evolved Mode

Removes the 2-minute burst. It’s theorized that getting rid of the 2 min burst, having more “do what’s needed in the moment” abilities, and such, that bosses won’t have a static rotation they do, and that they’ll be more random

  • Different actions and rotations
  • Fewer inputs (consolidated actions)
  • Brings more identity to classes
  • A little stronger than reborn mode
  • Bringing back Main and Off tank
    • Main Tank
      • New Tank and Paladin
      • Take less damage
    • Off Tank
      • Warrior, Dark Knight, and Gunbreaker
      • Help allies take less damage
      • “Support roles”

Evolved Mode Class Updates


PLD

  • Target actions vs party actions
    • Same button provokes on the boss and shirks to ally
  • Counter ability
    • Using counter closer to the attack increases its potency

WHM

  • No cast time for attacks
  • Big attack that depends on GCD heals
  • Wings give speed
  • Cure evolves, no more Cure 1 (trash) vs Cure 2
  • Meant to focus on healing with GCD without losing DPS

DRG

  • Left and right positionals
  • Abilities, like jump, give true north
  • After a full combo you get the PVP LB ability
    • Has a 90% DMG reduction while in jump

BRD

  • Songs give more bonuses
    • Shields, movement speed, etc.
  • Directional movement ability
  • Full hotbar by level 50

Both

  • Actions branch after level 50, rather than getting new hotbar actions
  • Removing 2-min burst “party synergy” actions