EVERCOLD RELEASE COUNTDOWN
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Expansion Information
Evercold
- Part of the Godless Realms Saga
- Going to The Fourth
- We are now the “Wanderer”
- Split story
- 3 paths you can go down
- Content scales to you, rather than your party
- Rewards scale to you
Seasons and Patch Cycle
- Even + Odd Patches
- EX 8.0 & 8.1
- They're planning on crunching patch cycle so they aren’t as far apart anymore
Adventurer Activity
- Replacement for tomestone grind
- Weekly based, not daily based
- New ways to increase item level
- Example had 3000 weekly activity points you could earn
- You earn from playing your way. Dungeons, crafting, gathering, etc.
- Potential to make up for missing points in the previous week
- “Battle pass” design that incentivizes playing at least once a week to unlock rewards
- Will have the ability to make up points from previous week after getting all the points for the current week
System Updates
Armoury System Update
- You can reflect your highest class’s item level to other jobs. No more grinding to gear individual
jobs
- You’ll really only have to manage one set of gear, unless you’re doing high-end content
- Will not include boosts from Materia
Character Action Skins
- Special animations you can unlock
- Includes teleport animations
Character Creation Updates
- Contact lenses?
- Color picker for eye, hair, and skin tone
- Improved customization of eyes and lips
- Eye shadow feature
- No butt slider (yet)
- Layered face paint (ex freckles and blush at the same time)
- Separate face and horns for Au’ra
- Ability to remove clan marks from Miqo’te
Quality of Life Changes
- Gear Toggles
- Lets you toggle belts, shoulder pauldrons, backpacks, scarves, etc., on specific gear
- There will be an option to auto-run to quests
- Auto remount option
- After talking to NPC or using gathering node
- Owning a speed mount (motorcycle) increases the mount speed of ALL mounts
Housing Updates (Patch 8.1)
- Area size
- Allow midair placement
- More plots
Chocobo Overhaul (Patch 8.1)
- Bring Chocobo into dungeon with you
- Breeding
Battle Content
8-man Raids
- New 8-man Raid Difficulty between Normal and Savage, Fierce
- New raid series will be FF7 themed
- Savage Alliance raids will be 8-man
- Same difficulty as a floor 3 savage (ex. M3, M7, M11)
Alliance Raids
- Each raid will be split into 2 parts, effectively giving us 6 raids instead of 3
- New raid series will be Evangelion themed
- Savage Alliance raids will be 8-man
- Same difficulty as a floor 3 savage (ex. M3, M7, M11)
New Type of Battle Content: Gauntlet of Power
- Auto balances, players don’t need to be in the same level range, giving all players full access to their current kits
- 4-player dungeon boss rush
- Face up to 5 bosses, voting after each battle whether to continue
- Levels 51-110
- Over 200 bosses available, choosing from existing bosses
- Only chooses from bosses all party members have available to avoid spoilers
Job System
New Jobs
Bastion
- Double Gunshield
- "True Tank"
Zephyr
- Uses a crossbow
- Has a hawk pet
- Might get the hawk as a mount?
New Combat System
Reborn Mode (What we have now)
- What we have now, with a little bit of updates
- Only available for existing jobs, new jobs will not have
Evolved Mode
Removes the 2-minute burst. It’s theorized that getting rid of the 2 min burst, having more “do what’s needed in the moment” abilities, and such, that bosses won’t have a static rotation they do, and that they’ll be more random
- Different actions and rotations
- Fewer inputs (consolidated actions)
- Brings more identity to classes
- A little stronger than reborn mode
- Bringing back Main and Off tank
- Main Tank
- New Tank and Paladin
- Take less damage
- Off Tank
- Warrior, Dark Knight, and Gunbreaker
- Help allies take less damage
- “Support roles”
Evolved Mode Class Updates
PLD
- Target actions vs party actions
- Same button provokes on the boss and shirks to ally
- Counter ability
- Using counter closer to the attack increases its potency
WHM
- No cast time for attacks
- Big attack that depends on GCD heals
- Wings give speed
- Cure evolves, no more Cure 1 (trash) vs Cure 2
- Meant to focus on healing with GCD without losing DPS
DRG
- Left and right positionals
- Abilities, like jump, give true north
- After a full combo you get the PVP LB ability
- Has a 90% DMG reduction while in jump
BRD
- Songs give more bonuses
- Shields, movement speed, etc.
- Directional movement ability
- Full hotbar by level 50
Both
- Actions branch after level 50, rather than getting new hotbar actions
- Removing 2-min burst “party synergy” actions